Changelog

What's changed

Feature updates and fixes, plus any changes to the in-game economy. Newest first.

Update

Share your airport with anyone

What's new & fixes

  • Every published airport now has its own public page you can send to anyone - no account needed to view it. It's a live 3D tour of your field: satellite imagery, your real runways and taxiways, your placed buildings and vegetation, with a slow orbit camera visitors can grab and look around with.
  • Live traffic shows up on your page too: anyone flying near your field with the companion app connected appears as a moving plane - zoom in and it's a 3D aircraft on approach.
  • Find the yellow Share button on your airport card in the builder portal - it copies your link. Pasting it into Discord unfurls into a card drawn from your actual airport layout.
  • Your page is on by default for published airports (it shows only what the claims map already shows other players, credited to your callsign). The eye button next to Share unlists it any time.
v0.1.17

Live traffic on the claim map

What's new & fixes

  • The claim map now shows every pilot who's flying with the companion app connected - live, flightradar-style. Planes move along their real heading and speed between telemetry updates, and a counter at the top of the map flies you to the next active flight.
  • Click a plane to open its flight card: pilot callsign, aircraft, altitude, ground speed, heading, and time in the air - plus a breadcrumb trail of where you've watched it fly and a Follow button that keeps the camera on it.
  • Zoom in and planes become real 3D aircraft at their actual altitude, matched to the closest model we have for what's being flown (747s, DC-9s, DC-3s, gliders, light GA and more).
  • The companion app now reports altitude, heading, speed and your aircraft type alongside position while you fly (it already reported position). This needs the latest companion version - older versions keep earning as before, their planes just show without altitude or aircraft type.
Update

Content creators: stamp your airport

What's new & fixes

  • New for content creators: upload your logo in Settings and we build it into a concrete platform - a real MSFS model, exclusive to you, free to place at your airports, and visible from altitude so viewers spot it on approach. Creators also get a Content Creator role in Discord. Want in? See the new For Content Creators page linked in the footer.
  • Under the hood this shipped a full custom-object pipeline: models can now be imported, converted to MSFS format, and synced to every player's sim automatically - expect more unique objects in the catalogue beyond the stock MSFS library.
Update

Your airport, live in the sim

What's new & fixes

  • The companion app now pops a notification the moment one of your airports finishes building and goes live in MSFS 2024 - no more checking back to see if it's done.
  • Refreshed the supporter page with a look at what USD 20+ unlocks (25,000 Aeros, double the placeable objects, air-racing pylons, and scaled world landmarks) plus a roadmap of what your support funds next.
Update

Your name is yours now

What's new & fixes

  • Privacy fix: the name shown on your claims and listings used to default to the front of your email address. It never does anymore - new pilots start with a random callsign, and you pick the public name other players see. We never show your email or real name to anyone.
  • Existing accounts whose name was still the email-derived default were switched to a callsign; if you'd already set your own name, it's untouched. Set or change yours anytime in Settings.
  • Added a quick first-run setup: choose your pilot name, the regions you fly, an optional profile picture, and your email preferences. Your map now opens centered on your first region.
  • Tightened what the map and auction house send to your browser - other players' account IDs and private profile fields are no longer included in the data behind the page.
Update

Demo polish

What's new & fixes

  • The try-it demo now starts you with 75,000 Aeros so there's more room to play. Its Save button funnels to a free-account prompt just like Build does - saving and building are the parts that need an account.
Update

A proper editor tutorial

What's new & fixes

  • Reworked the first-run editor tutorial. It now starts by having you position your build area (it explains the blue circle starts in the middle of your claim but can go anywhere, and waits for you to drop it where you want), then walks you through each tool one at a time - runway, taxiways, aprons, objects, foliage and ground. For each it points out the options panel and then has you actually place one.
  • Placing a runway is all that's required; every tool after that is optional with a one-click Skip this, so you can breeze past anything you don't want. The ground-cover step focuses on how to reshape the coverage by hand.
  • Fixed the tutorial's 'pick a style' steps: choosing a runway style, surface, object or biome now advances the tour as you'd expect, instead of leaving you stuck on the card.
  • Retired the old 'Add your first runway' card that popped up every time the editor loaded. The guided tutorial is now the single path, and it remembers where you were - reload mid-tutorial and it picks up on the same step instead of restarting. Once you've finished it, the graduation-cap button asks before resetting and starting you over from scratch.
  • Polished the tutorial overlay: the intro card dims the map instead of hiding it, and the dim lifts while you're placing the build area so you can see where you're dropping it.
  • The setup checklist no longer pops up over the editor - the builder has its own tutorial, so the portal guide stays out of the way while you're designing.
Update

See the finished airports

What's new & fixes

  • Added a before/after slider to the homepage. Pick a community field and drag the divider to wipe between the browser editor and the same airport flying in MSFS 2024.
  • Fixed the imagery toggle in the airport editor (and the live demo): switching between MapTiler and Esri used to wipe your runways, taxiways and everything else off the map until you reloaded. The basemap now swaps cleanly and your whole layout stays put.
Update

Catalogue pricing makes sense now

Economy & balance

  • Reworked how every catalogue object is priced. Prices used to be one flat number per category, and most categories defaulted incorrectly - so a giant control tower could cost a fifth of a small shed. Objects are now priced on their actual size (footprint and height), how prized they are, and how detailed the model is - so a hangar costs more than a sign, a richly-built hangar costs more than a plain one of the same size, and a skyscraper or world landmark costs more than a hangar.
  • Repriced the whole catalogue in one pass. Buildable centerpieces now feel substantial - hangars around ₳2,000, control towers and fire stations a bit more, terminals and world landmarks the priciest. Small dressing (signs, cones, clutter) stays cheap.
v0.1.5

Update prompts, supporting the project, and a tidier app

What's new & fixes

  • When an update is ready, the app now drops a bar down from the top with a one-click Restart to install it - no more wondering if you're on the latest version.
  • Added a Support the project card. Any donation gets you the Donator role in our Discord, and $20 or more unlocks double placeable objects per level, the air-racing pylon kits, and two world landmarks to place at your field.
  • Reworked the Concurrent Apps panel. Supported apps are now grouped by what they do - ATC, navigation, weather, and so on - so you can see at a glance which categories are counting toward your income tier. Other flight sims no longer show up in the list.
  • Picking regions is now a single button: choose the continents you want in a popup instead of scrolling a long list.
  • Eased off the heavy drop-shadows so the app reads more calmly, and fixed your email showing in the wrong font up in the corner.
Update

Economy fixes

Economy & balance

  • Fixed two bugs that let some players earn Aeros faster than intended - one from active flight time, one from running several apps at once. Earn rates now match the published numbers.
  • Idle and active income are now capped per day, so a single marathon session can't run away with the economy.
v0.1.4

A whole new look

What's new & fixes

  • The desktop app got a full redesign to match the website - the aeronautical-chart style, cleaner type, and a proper Project Airports icon instead of the placeholder.