Traitors Castle Port-Adhair ETDR
Built by Tier1Harley-KHRY-KHYH-EHRY-ETDR · Established September 2026
Free · installs ETDR into MSFS 2024
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Runways
2
Longest strip
3,655 ft asphalt
Placed objects
131
Field elevation
630 ft
7 pilots this week. As one of your first 10 new airports today, it pays x1 the normal tour amount.
ILS RWY 23 · 109.50 (ITDR) · CRS 228° · GS 4.0° · RNAV RWY 23 · LNAV/VNAV · CRS 228° · GP 4.0° · ILS RWY 05 · 110.50 (IMDR) · CRS 048° · GS 4.0° · RNAV RWY 05 · LNAV/VNAV · CRS 048° · GP 4.0° · charts linked
Airport diagram
Auto-published chart
Traitors Castle Port-Adhair (ETDR)

AIRPORT DIAGRAM
ETDR
FIELD ELEV
630′
VARIATION
1.0°W
ARP
57°44.5'N 4°19.5'W
RUNWAYS
2
Legend
- Runway, hard surface
- Runway, turf, dirt or gravel
- Taxiway
- Apron / ramp
- Taxiway name
- Runway holding position
- Building
- Control tower
- Parking stand
- Helipad
- Fuel
- Windsock
Runways
| RWY | Dimensions | Surface | True / Mag | Lighting & aids |
|---|---|---|---|---|
| 23 | 3,655 X 98 ft | asphalt | 227.4° / 228° | ILS ITDR 109.50 · PAPI · centerline |
| 05 | 47.4° / 048° | ILS IMDR 110.50 · PAPI · REIL | ||
| 06 | 2,185 X 148 ft | grass | 61.4° / 062° | edge |
| 24 | 241.4° / 242° | - |
Stands: 8 · Helipads: 2
2 taxiway, apron or building features lie away from the runways and are not drawn.
ATC routes on the airport's published taxi network and holds aircraft short at every runway exit, painted or not.
Auto-published from the airport design · for Microsoft Flight Simulator only - not for real-world navigation.
Auto-published plate
Traitors Castle Port-Adhair (ETDR)

ILS RWY 23
LOC 109.50 · ITDR
LOC
109.50 ITDR
FINAL CRS
228°M
GS / TCH
4.0° / 69′
DA (CAT I)
860′ (204′)
TDZE
656′
APT ELEV
630′
Plan view · north up · not for navigation
Profile view · not to scale
Straight-in minimums
| CAT I DA(H) | 860′ (204′) |
| RVR / VIS | 550 m / 1,800 ft |
Runway & lighting
| RWY 23 | 3,655′ · asphalt |
| Lighting | MALSR · PAPI 4.0° · edge |
Auto-published from the airport design · for Microsoft Flight Simulator only — not for real-world navigation.
Auto-published plate
Traitors Castle Port-Adhair (ETDR)

RNAV (GPS) RWY 23
RNP APCH · LNAV/VNAV
APCH
RNP LNAV/VNAV
FINAL CRS
228°M
GP / TCH
4.0° / 69′
DA (VNAV)
910′ (254′)
TDZE
656′
APT ELEV
630′
Plan view · north up · not for navigation
Profile view · not to scale
Straight-in minimums
| LNAV/VNAV DA(H) | 910′ (254′) |
| LNAV MDA(H) | 1,060′ (400′) |
| VIS | 1,600 m / 1 SM |
Runway & lighting
| RWY 23 | 3,655′ · asphalt |
| Lighting | PAPI |
Auto-published from the airport design · for Microsoft Flight Simulator only — not for real-world navigation.
Auto-published plate
Traitors Castle Port-Adhair (ETDR)

ILS RWY 05
LOC 110.50 · IMDR
LOC
110.50 IMDR
FINAL CRS
048°M
GS / TCH
4.0° / 69′
DA (CAT I)
860′ (204′)
TDZE
656′
APT ELEV
630′
Plan view · north up · not for navigation
Profile view · not to scale
Straight-in minimums
| CAT I DA(H) | 860′ (204′) |
| RVR / VIS | 550 m / 1,800 ft |
Runway & lighting
| RWY 05 | 3,655′ · asphalt |
| Lighting | MALSR · PAPI 4.0° · edge |
Auto-published from the airport design · for Microsoft Flight Simulator only — not for real-world navigation.
Auto-published plate
Traitors Castle Port-Adhair (ETDR)

RNAV (GPS) RWY 05
RNP APCH · LNAV/VNAV
APCH
RNP LNAV/VNAV
FINAL CRS
048°M
GP / TCH
4.0° / 69′
DA (VNAV)
910′ (254′)
TDZE
656′
APT ELEV
630′
Plan view · north up · not for navigation
Profile view · not to scale
Straight-in minimums
| LNAV/VNAV DA(H) | 910′ (254′) |
| LNAV MDA(H) | 1,060′ (400′) |
| VIS | 1,600 m / 1 SM |
Runway & lighting
| RWY 05 | 3,655′ · asphalt |
| Lighting | PAPI |
Auto-published from the airport design · for Microsoft Flight Simulator only — not for real-world navigation.
The story of Traitors Castle Port-Adhair
- Tier1Harley-KHRY-KHYH-EHRY-ETDR
Fly Traitors Castle Port-Adhair ETDR in your own sim.
Install the free companion app and ETDR - plus every airport on Project Airports - drops straight into Microsoft Flight Simulator 2024 and stays up to date. No SDK, no DevMode, no file wrangling.

Comments
Lima 3K7M EDK9 EDH1 FSML
Very nice detailed upgrade at the house next to the tower! Even People placed in the second floor. Most this takes a lot of time to see if the people in the sim are at the same place as shown in the builder and you made it:)
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