Altiport du Couvercle FCOV
Built by 1L2P · Established July 2026
Free · installs FCOV into MSFS 2024
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Runway
1
Longest strip
1,312 ft gravel
Placed objects
149
Field elevation
8,641 ft
8 pilots this week. As one of your first 10 new airports today, it pays x1 the normal tour amount.
Airport diagram
Auto-published chart
Altiport du Couvercle (FCOV)

AIRPORT DIAGRAM
FCOV
FIELD ELEV
8,641′
VARIATION
3.2°E
ARP
45°54.7'N 6°58.4'E
RUNWAYS
1
Legend
- Runway, turf, dirt or gravel
- Taxiway
- Taxiway name
- Connector name
- Building
- Parking stand
- Helipad
- Fuel
- Windsock
- Rotating beacon
Runways
| RWY | Dimensions | Surface | True / Mag | Lighting & aids |
|---|---|---|---|---|
| 21 | 1,312 X 59 ft | gravel | 215.0° / 212° | - |
| 03 | 35.0° / 032° | - |
Stands: 5 · Helipads: 2 (2 off the diagram)
7 taxiway, apron or building features lie away from the runways and are not drawn.
ATC routes on the airport's published taxi network and holds aircraft short at every runway exit, painted or not.
Auto-published from the airport design · for Microsoft Flight Simulator only - not for real-world navigation.

The story of Altiport du Couvercle
- 1L2P
Fly Altiport du Couvercle FCOV in your own sim.
Install the free companion app and FCOV - plus every airport on Project Airports - drops straight into Microsoft Flight Simulator 2024 and stays up to date. No SDK, no DevMode, no file wrangling.

Comments
Savoureux
nice airport, landing with a twin otter is possible but the runway is very short, use reverse power as soon as touching the ground
1L2P
Well done! Thanks a lot your visit and your kind comment. Could be tricky with the Twin Otter yep, but at 60kts, flaps full, it should be fine. I hope we'll soon be able to set the runway slope in degrees to follow the terrain, or vice versa.
SAVCOM
i like the improvements, i have an issue with alot of stuttering, i thought justice has fixed the problem, what can i do to reduce, in my msfs settings ?, i`m already on med and low settings, some airports are worst than others,
1L2P
Hi, might be related to the complexity of the terrain mesh. Try to reduce terrain level of detail (TLOD) below 100?
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