Manual index

The Economy7 min read

How the economy works

Everything in Project Airports is priced in Aeros (Ⓐ), a single soft currency. You earn it by flying and being part of the world; you spend it on land, surfaces, and objects. The design anchor is simple: 1,000 is worth roughly one US dollar of progress, and dedicated free play earns about that much per day.

Aeros

Every account has one wallet. Every earn and every spend is a line in an append-only ledger you can read on the wallet page- there are no hidden adjustments. The balance can never go below zero: if a purchase doesn't fit, it's rejected with exactly how much you're short, never an overdraft.

Where Aeros come from

SourcePaysDaily limit
Idle income (companion app open)Ⓐ1 / minute120 / day
Active flight (see Earning Aeros)Ⓐ1 / minute × 1.0–4.0 multiplierup to 1,440 min / day
Landing at a published airportⒶ25–150 per landing5 / airport, 10 total / day
Visitors landing at YOUR airportⒶ15–40 per visit20 paid visits / day
Companion app variety bonusⒶ1 / minute60 / day
Onboarding milestonesⒶ100–1,500 each (Ⓐ4,600 total)one-time
Signup founding bonusⒶ10,000one-time
Supporter kit ($25+)Ⓐ25,000one-time

Full mechanics, multipliers and the landing formula: Earning Aeros.

Where Aeros go

SpendPrice
Your first land claimFree
More land claims25,000× how many you've bought (2nd 25k, 3rd 50k…)
Buildable-area levels (details)L2 15,000 · L3 40,000 (L4/L5 coming soon)
Surface materials (details)Unlock fee Ⓐ1,000–25,000 + a few Ⓐ-cents per m² paved
Objects & decor (pricing model)Size-based; a small hut ~Ⓐ100s, big hangars Ⓐ1,000s, world landmarks up to Ⓐ100k+
Vegetation paintPer 1,000 m² painted, by biome
Two-elevation airport split100,000 one-time

Caps & fairness

Grind income (idle, flight, landings, visits, variety) shares one daily cap: 1,000 per day for free accounts, 2,500for Supporters. One-time grants and refunds don't count against it. The cap clamps rather than errors - you keep whatever fits, and the meter resets daily.

Anti-cheese, in plain terms

Landing income requires a real flight: a session at least a minute old, believable touchdown physics, and position telemetry that puts your aircraft near the runway. Time-based income is clamped to real wall-clock time, so parallel sims or clock tricks don't stack. You'll likely never notice any of this - it exists so the leaderboard flyers are real ones.

Refunds

Two different refunds are easy to mix up: unused purchased material area refunds at 25% from the builder; releasing a whole claim refunds 40% of that airport's material spend (never the land price - land is the one thing meant to feel scarce). Unplaced objects return to your account pool at full value instead of being lost.

Your wallet

The wallet pageshows your balance, today's idle/active earnings, your income-tier multiplier, the objects you own (owned / placed / spare), and the recent ledger. The yellow balance pill in the portal header goes there from anywhere.